Warehouse 13 Episode Guide

Dangerous objects rarely arrive with instructions, and Warehouse agents do not enjoy the luxury of returning them for a refund. Across five seasons, Warehouse 13 sends its increasingly close-knit team after artefacts capable of altering minds, rewriting reality, raising the dead and occasionally turning an ordinary working day into a 1940s detective novel.

This guide follows the original US release order and includes short, spoiler-light summaries of every episode, together with selected Skully’s Picks. The two Christmas specials appear at the ends of Seasons 2 and 3, matching their original broadcasts.

The feature-length pilot is officially counted as Episodes 1 and 2, producing the published total of 65 episodes. Some streaming services list it as one instalment and consequently describe Season 1 as containing 12 episodes and the complete series as 64. Both totals refer to exactly the same amount of television, because even Warehouse arithmetic has side effects.

Before you press play: Many early episodes work as individual artefact investigations, but the character relationships and larger mythology develop continuously. Watching in order is recommended, particularly from the closing episodes of Season 2 onwards. Later-season descriptions necessarily disclose broad developments from earlier seasons.

Syfy ended the series with a shortened six-episode fifth season. This allowed the creative team to resolve the outstanding story and provide a proper farewell, although several final ideas move considerably faster than they might have in a full-length season.

Season 1 (2009) – 13 Episodes

Secret Service agents Pete Lattimer and Myka Bering are transferred to an enormous facility containing dangerous objects connected to significant people and events. Under Artie Nielsen’s supervision, the reluctant partners learn how to identify, neutralise and retrieve artefacts while a figure from Artie’s past targets the Warehouse.

Episodes 1–2: Pilot

Skully’s Pick

After protecting the president from a supernatural threat, Pete and Myka are reassigned to Warehouse 13 in South Dakota. Their first retrieval sends them after an artefact that is exerting a dangerous influence over a university student.

Episode 3: Resonance

Bank robbers use a piece of music capable of producing intense euphoria, leaving their victims too blissful to resist. Pete and Myka investigate the unusual crimes while Artie searches for evidence of a security breach inside the Warehouse.

Episode 4: Magnetism

The inhabitants of a small town begin losing their inhibitions and acting upon their worst impulses. As Pete and Myka trace the effect to a magnetic artefact, unexplained energy fluctuations inside the Warehouse concern Artie.

Episode 5: Claudia

A young hacker named Claudia Donovan kidnaps Artie and demands his help finding her missing brother. Joshua disappeared during an artefact experiment 12 years earlier, but Claudia believes he remains trapped somewhere beyond normal space.

Episode 6: Elements

The theft of a Native American sculpture brings Pete and Myka to a cave holding objects associated with creation and destruction. Rival treasure hunters are also searching for the artefacts, making cultural sensitivity the least hazardous part of the assignment.

Episode 7: Burnout

The body of a former Warehouse agent is discovered beneath a police station, still connected to a case he pursued years earlier. Pete and Myka retrace his investigation as a powerful energy source threatens everyone nearby.

Episode 8: Implosion

Pete and Myka return to Washington to secure a samurai sword being presented to the president. The operation reveals that someone else is actively collecting artefacts and possesses an uncomfortable amount of knowledge about Warehouse procedures.

Episode 9: Duped

Skully’s Pick

Pete accompanies what he believes to be Myka on a Las Vegas retrieval involving gamblers with impossible luck. The real Myka is trapped inside Lewis Carroll’s mirror, where an old and thoroughly unpleasant intelligence is waiting.

Episode 10: Regrets

A series of deaths at a Florida prison forces Pete and Myka to confront visions drawn from their deepest guilt. Back at the Warehouse, Claudia experiments with an artefact and receives a particularly pointed lesson about following instructions.

Episode 11: Breakdown

Artie faces a formal performance review just as several artefacts malfunction and the Warehouse begins sealing itself. Pete, Myka and Claudia must navigate increasingly dangerous aisles while their supervisor attempts to prove that everything is completely under control. It is not.

Episode 12: Nevermore

Myka returns home after learning that her father is gravely ill, only to discover that Edgar Allan Poe’s pen and notebook are involved. The case forces her to confront a difficult family relationship while written words begin taking physical form.

Episode 13: MacPherson

Skully’s Pick

James MacPherson prepares to auction stolen artefacts to wealthy buyers, drawing Artie and the agents into an elaborate trap. Suspicions fall upon someone close to the Warehouse as MacPherson’s plan reaches deep inside its defences.

Season 2 (2010) – 13 Episodes

The hunt for MacPherson introduces Helena G. Wells, the brilliant and unpredictable mind behind one of literature’s most famous names. As Helena moves between ally and suspected threat, Pete, Myka and Claudia continue their retrievals while uncovering the history of earlier Warehouses.

Episode 1: Time Will Tell

MacPherson releases H.G. Wells from the Bronze Sector and travels to Europe in pursuit of a larger objective. Pete and Myka follow, while Mrs Frederic investigates the true source of the betrayal inside Warehouse 13.

Episode 2: Mild Mannered

An artefact gives an ordinary man extraordinary strength, speed and confidence, but its benefits come with dangerous consequences. Pete and Myka investigate a real-life superhero while Claudia adjusts to greater responsibility.

Episode 3: Beyond Our Control

Characters from an old science-fiction film begin materialising around Univille after an artefact is activated. Meanwhile, Mrs Frederic and Valda enter Leena’s mind to discover what MacPherson left behind.

Episode 4: Age Before Beauty

Fashion models suddenly age by decades, sending Pete and Myka into an industry already unusually preoccupied with youth. Their investigation uncovers an artefact that transfers vitality from one person to another.

Episode 5: 13.1

Douglas Fargo arrives from Global Dynamics to upgrade the Warehouse’s ageing computer system. The improvement activates a hostile programme, locks the team inside and demonstrates that some ancient technology resents being asked to install updates.

Episode 6: Around the Bend

Mrs Frederic sends Pete on a secret assignment involving a former romantic partner and the theft of dangerous artefacts. His increasingly erratic behaviour convinces Myka and Artie that something is seriously wrong.

Episode 7: For the Team

Myka takes Claudia on her first full retrieval when members of a college wrestling team spontaneously combust. H.G. Wells returns with an offer of assistance, while Artie reunites with physician Vanessa Calder.

Episode 8: Merge with Caution

Pete and Myka accidentally exchange bodies after mishandling an artefact, and the transfer will become fatal if they cannot reverse it. Artie and Claudia investigate another object whose seductive influence rapidly compromises Artie’s judgement.

Episode 9: Vendetta

A murder committed with an artefact exposes Artie’s former identity and his complicated history with the Soviet Union. As Pete and Myka investigate, an old adversary turns Artie’s guilt into a weapon.

Episode 10: Where and When

Skully’s Pick

Pete and Myka use H.G. Wells’s time machine to project their consciousness into two Warehouse agents living in 1961. They must solve a decades-old series of deaths without changing history or becoming permanently stranded in borrowed lives.

Episode 11: Buried

Mrs Frederic becomes critically ill as the team discovers that a previous Warehouse may be awakening beneath Egypt. Pete, Myka and H.G. enter Warehouse 2 searching for a cure, but its ancient defence systems remain very much operational.

Episode 12: Reset

Skully’s Pick

The team pursues a rogue agent assembling an artefact capable of triggering a global catastrophe. Myka’s trust is tested, Claudia considers her future and Pete faces a choice between his personal life and the Warehouse.

Episode 13: Secret Santa

A businessman who abandoned his family is tormented by what appears to be an angry Christmas elf. While Pete and Myka investigate, Claudia searches for a gift that will reconnect Artie with the family he left behind.

Season 3 (2011) – 13 Episodes

Myka’s departure leaves an opening at the Warehouse, and former ATF agent Steve Jinks is recruited for his ability to recognise lies. The expanding team encounters a campaign against the Regents while Claudia and Steve develop one of the programme’s strongest friendships.

Episode 1: The New Guy

Shakespearean characters appear to be inspiring a series of elaborate murders, giving Pete and newly recruited Steve their first assignment together. Their investigation receives timely assistance from someone who understands the Warehouse better than its newest agent.

Episode 2: Trials

Witnesses in a murder trial begin losing important memories, threatening both their lives and the prosecution. Pete and Myka investigate while Claudia and Steve pursue a cleaver capable of transferring illness between people.

Episode 3: Love Sick

Pete and Myka awaken together with no memory of the previous night and several deeply unhelpful clues. Artie and Vanessa Calder investigate victims being transformed into clay, bringing Vanessa’s former partner Hugo Miller into the case.

Episode 4: Queen for a Day

Pete’s former wife arrives in Univille before her wedding and accidentally activates an artefact that turns her into a controlling queen bee. Claudia and Steve attend a Civil War re-enactment where another artefact is making the fighting dangerously authentic.

Episode 5: 3… 2… 1…

Skully’s Pick

Pete, Myka and H.G. investigate an artefact that has killed victims decades apart, challenging three generations of Warehouse agents. The case moves between different periods as Helena confronts unfinished business from her own time.

Episode 6: Don’t Hate the Player

Fargo becomes trapped inside a virtual-reality game modelled upon Warehouse 13. Pete and Claudia enter the simulation to rescue him, while Artie and Steve investigate another case involving FBI agent Sally Stukowski.

Episode 7: Past Imperfect

Myka spots the man she believes murdered her former partner, Sam, and turns to her old Secret Service colleagues for help. The pursuit forces her to revisit the operation that shaped her life and question what she remembers about it.

Episode 8: The 40th Floor

Artie and Myka become trapped inside a building that is disintegrating under an artefact’s influence. Elsewhere, Pete and Claudia race to protect a group of Regents targeted by an organised campaign.

Episode 9: Shadows

Pete enters his mother’s memories to uncover information about the attacks on the Regents. Myka and Claudia investigate people disappearing in flashes of light, leaving only dark marks where they stood.

Episode 10: Insatiable

Reports of ravenous, aggressive victims send Pete and Myka after what resembles a zombie outbreak. Claudia receives a prediction of her own death from a fortune-telling machine, and laughing it off proves considerably easier than ignoring it.

Episode 11: Emily Lake

The theft of a classified file leads Pete and Myka to H.G. Wells, now living as a high-school teacher under another identity. Walter Sykes closes in with a collection of artefacts and a plan that threatens both the Regents and the Warehouse.

Episode 12: Stand

Skully’s Pick

Sykes’s campaign reaches Warehouse 13 as the agents fight to prevent him using its contents against the Regents. Multiple loyalties and sacrifices converge in a finale that changes the future of the Warehouse team.

Episode 13: The Greatest Gift

Pete activates an artefact and enters a reality in which he was never born. With MacPherson controlling the Warehouse and his former friends living very different lives, Pete must reunite the team and persuade them that another world is possible.

Season 4 (2012-2013) – 20 Episodes

The team searches for a way to undo the devastation left by Sykes, although reversing disaster carries its own price. An enemy connected to the Warehouse’s ancient history emerges as Claudia explores her possible future and Artie struggles with increasingly dangerous consequences.

Episode 1: A New Hope

Pete, Myka, Artie and Claudia search for Ferdinand Magellan’s astrolabe, an artefact that may reverse their catastrophic loss. Its power comes with a warning that saving the Warehouse will unleash an evil that cannot be undone.

Episode 2: An Evil Within

Pete and Myka investigate people seeing loved ones as grotesque monsters, causing panic and violence across Philadelphia. Artie tries to prevent Claudia using another artefact to bring Steve back from the dead.

Episode 3: Personal Effects

A stolen bag of artefacts is opened in a small town, unleashing several unrelated and increasingly destructive effects. The entire team joins the retrieval, including a colleague whose return carries a significant hidden cost.

Episode 4: There’s Always a Downside

Pete and Claudia investigate an artefact affecting gifted pupils at a prestigious school. Myka and Steve pursue a separate case in New Orleans, while Brother Adrian pressures Artie to surrender the astrolabe.

Episode 5: No Pain, No Gain

A professional athlete displays miraculous healing abilities, encouraging Pete to consider whether every artefact effect must be harmful. Artie and Steve investigate thefts from the Warehouse as Mrs Frederic discusses Claudia’s future.

Episode 6: Fractures

Lewis Carroll’s mirror returns, releasing Alice into the outside world with a specific target in mind. Her escape forces the team to confront one of the Warehouse’s most dangerous recurring threats.

Episode 7: Endless Wonder

Pete and Myka investigate an artefact causing victims to grow taller until the process becomes fatal. A pharmaceutical executive witnesses too much of their work and begins asking questions that could expose the Warehouse.

Episode 8: Second Chance

A mysterious condition causes people to rust from within, leading Pete and Myka to a factory and an old museum explosion. Claudia and Steve attempt to free him from the metronome while Artie’s secret attracts greater scrutiny.

Episode 9: The Ones You Love

The person targeting Artie escalates the campaign by threatening the agents’ families and closest friends. Pete, Myka and Claudia separate to protect their loved ones as Steve and Mrs Frederic discover new information about the Brotherhood.

Episode 10: We All Fall Down

Skully’s Pick

The agents return to the Warehouse after learning the truth behind the thefts and attacks. With a deadly plague artefact at stake, the team must reach someone whose judgement and identity have become dangerously fractured.

Episode 11: The Living and the Dead

Pete and Myka have 24 hours to contain the sweating sickness before it spreads around the world. Claudia and Steve attempt a different kind of rescue by entering the mind of someone trapped behind severe psychological damage.

Episode 12: Parks and Rehabilitation

Artie struggles to return to work while grieving a devastating personal loss. Pete and Claudia investigate deaths connected to a former environmental group, uncovering an artefact capable of turning the landscape itself against its victims.

Episode 13: The Big Snag

Skully’s Pick

Pete and Myka are pulled into an unfinished 1940s detective novel where fictional bullets can cause very real injuries. Artie, Claudia and Steve chase a thief whose artefact allows vehicles to pass through solid objects.

Episode 14: The Sky’s the Limit

A series of deaths brings Pete and Myka into the world of Las Vegas stage magic. Claudia and Steve travel to England to investigate suspicious horse-racing victories, while Abigail Cho arrives to manage Leena’s former inn.

Episode 15: Instinct

H.G. asks Pete and Myka for help identifying an artefact that forces criminals to confess. Inside Warehouse 13, unexplained earthquakes threaten the building and suggest that a new danger is emerging from within.

Episode 16: Runaway

Escaped prisoners appear to have melted their way through a solid wall, bringing Steve face to face with a former boyfriend working as a US Marshal. Artie suddenly loses his hearing, leaving Claudia to identify the artefact responsible.

Episode 17: What Matters Most

Residents of a gated community suffer increasingly bizarre attacks linked to somebody’s desire for revenge. Claudia and Artie help a homeless boy whose bursts of mathematical brilliance are accompanied by life-threatening seizures.

Episode 18: Lost & Found

Claudia and Steve discover that a figure from the Warehouse’s distant past is active again. Pete and Myka join Artie and the elusive Charlotte Dupres on a hunt for artefacts stolen from Warehouse 12 by a pirate.

Episode 19: All the Time in the World

An enemy bronzes Claudia and escapes with the only object capable of reversing the process. As Claudia’s condition destabilises both Mrs Frederic and the Warehouse, the team races to recover her before time runs out.

Episode 20: The Truth Hurts

Skully’s Pick

The agents pursue Paracelsus before he can perfect his work and gain control over the Warehouse. Myka faces a frightening personal crisis, while Artie reveals information that could alter Claudia’s understanding of her family.

Season 5 (2014) – 6 Episodes

The shortened final season resolves the struggle with Paracelsus before turning towards Claudia’s missing sister and the Warehouse’s future. Its compressed structure moves rapidly, but it makes room for the programme’s familiar comedy and a heartfelt farewell.

Episode 1: Endless Terror

Paracelsus controls Warehouse 13 and uses its systems to reshape history in his favour. Claudia remains inside the altered Warehouse while the others search for a way to restore their original reality.

Episode 2: Secret Services

Pete and Myka investigate victims drowning without any apparent source of water and encounter two fellow Secret Service agents hiding a personal secret. Artie attempts to convince Claudia that her sister Claire is still alive.

Episode 3: A Faire to Remember

Pete and Steve investigate animated chess pieces and driverless carriages at a Renaissance fair. Myka helps Claudia awaken Claire from an artefact-induced coma, but removing the object’s influence produces dangerous consequences.

Episode 4: Savage Seduction

Pete, Myka and Artie are pulled into a Spanish-language television melodrama while helping Kelly investigate an artefact. Claudia and Steve tackle a separate case involving a student whose spine has inexplicably shattered.

Episode 5: Cangku Shisi

Skully’s Pick

A familiar adversary abducts Claire and attempts to use her powers to relocate Warehouse 13. Claudia must reach her sister while the rest of the team fights to prevent the creation of a new Warehouse controlled by hostile interests.

Episode 6: Endless

Skully’s Pick

News of a possible change to Warehouse 13 prompts the agents to record their most meaningful experiences for its historical archive. Previously unseen adventures, private memories and unresolved feelings provide a celebratory farewell while suggesting that the Warehouse’s work will continue.

Warehouse 13 concludes with “Endless”, which closes the major storylines and looks towards the Warehouse’s longer future. The abbreviated fifth season leaves some developments less explored than they might have been, but the series receives a warm and deliberate ending rather than an unresolved cliffhanger.

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